Sorry I haven’t updated in a while, but I’ve been completely consumed with my MythTV & my new Wii. For the Wii, I’ve been busy with The Legend of Zelda: Twilight Princess. I just finally finished it this weekend, according to my savegame I logged about 40hours start to finish. With the game firmly under my belt (but not far from my mind, still) I thought it time for a review.
The game was originally developed for the GameCube, but ported to the Wii near the end of it’s development to be a launch title for the Wii. The game looks very much like a GameCube game. The textures are a bit blocky and the polygons in the large outdoor expanses are fairly large and visible. But that’s about where the similarity ends, as the visual effects have been cranked up to the max everywhere else. When riding horseback you can see all the barding sway side to side, you can see the grass blow in the wind, when in twilight the entire game takes on an eerie dark glow, and the cutscenes with the light spirits are simply some of the most impressive stuff I’ve seen in quite a while (blowing alot of the Final Fantasy X scenes out of the water).
The gameplay is good, and the Wii really makes a huge different in the quality of the game here. The swordplay isn’t much changed from earlier versions, instead of pressing a button to swing simply you shake the controller. It’s not quite lightsaberish, any shake results in the same swing, but it does create a little more immersion that does occasionally result in wildly flailing the controller to beat-down the latest bad guy. The real fun is in the targeted weapons (hookshot, bow and arrow, slingshot, etc) where you literally point the controller at what you want to target. They give you an on-screen crosshair to help, but it’s so much simpler than using the analog stick to target.
The puzzles are interesting as well. Alot of the old mechanics still apply (light the torches, push the buttons, etc) but there are a few new ones this time. The most interesting mechanic (that pervades the entire game) is in the "wolf-form" that you slip into occasionally (uncontrollably at first, at will later). In wolf form you can "see" scents, dig, and use a few special attacks not normally available. Luckily switching between Wolf Form & Human Form is alot simpler than WindWaker’s Music puzzles, this time simply being 2 buttons (One to summon Midna, another to select the option).
But basically, Nintendo has (once again) created the best Zelda Game ever. The graphics are good, a fresh change from the cartoony balloon-head representations in WindWaker. The world is significantly larger this time, containing about 8 dungeons and numerous overworld areas, but never so big as to feel annoying since you have Midna to teleport you around and Epona to ride on. Side-quests and collection quests are abundant, with several that I’ve yet to complete. The only down-side to the game was the lack of voice-acting, the most common complaint of all Zelda Games.
I have to give it a good 4 out of 5. If only it had the voice acting, it would be perfect. Much like Ars Technica, I can’t wait to see what Nintendo comes up with for a Wii-only Zelda Title.
[tag:wii][tag:nintendo][tag:twilightprincess][tag:zelda]