Well, I got FEAR last weekend and I’ve been playing it for a week. I know most of the reviews give it “Two thumbs up” and “5 stars”, but I’m just not seeing it. Let me break it down for ya…
First: The graphics aren’t all that impressive. Now, my machine is a little bit older than most (2.2Ghz AMD “Athlon 3000″, 1 Gig Ram, Nvidia 5900FX), but Doom3, Quake4, and Half-Life2 all ran just fine on it. But for some reason FEAR feels the desperate need to plunge me back into the days of Quake2: Blocky graphics, dismal lighting effects (eg: Constant high ambient), and no shader effects. And even worse: To plunge me into Quake2 640×480 land. Of course, I can change these options manually, but just turning the lighting from “Minimal” to “Medium” drops me (in the test) to 0% of sequence over 25fps. It’s ridiculous, and shows that the programmers didn’t spend enough time optimizing their code.
Second: The storyline stinks. If you played the demo then you saw the strange psychic vampire guy who’s killing people, and you’ve been sent to eliminate. Same storyline here, but stretched out much longer. Problem is after that first sequence, you really don’t get any more direction. You pick up radio chatter occasionally talking about stuff you’re about to walk into (Ambush, retreating squads, gunship, etc), but no more story. I’m into the 5th or 6th level, and I’m still in the same building chasing the same guy.. Oh way, sorry.. I did get in a helicopter where I was whisked away to the rooftop of another building full of people who want to shoot me, no clue why. At this point, the game has basically just devolved into “if it moves, kill it”.
But the game does have it’s good aspects, and one in particular. The enemy AI is amazing. As a seasoned FPS’er I was happy to see the “Lean” buttons active, so my first tactic was to creep up to a corner and lean around it, shooting guys from safety. Nope, they can lean around corners too. In fact, they can do one better: They can blindly stick their gun out around a corner or over a box and shoot in your general direction. You thought headshots were tough? Try wrist-shots. They know how to use cover, they know how to set traps, they know how to use supression fire, they know everything you do and more. The new standard that FEAR sets for Enemy AI, that alone is enough to make this game worth checking out. That alone also makes this games a serious pain in the butt even on the easier difficulty settings. Bad guys almost never step out into the open, so almost every 1-on-1 fight winds up being you and him running circles around a box chasing each other. But in larger fights, the AI truly shines.
The other thing that keeps things interesting: The interactive environment. All around you are boxes, trash cans, fire extinguishers, etc. Get into a firefight with a few guys and can’t get a clear shot? Draw them to the nearest fire extenguisher, then open fire. Not only are they wounded from the blast, but they’ll be blinded from all the gas and smoke, leaving you just enough time to run in and use the Melee combat abilities to take them out. Yes, I said “abilities” (plural): There’s a whole assortment of Melee combat moves from the classic pistol whip to footsweeps and “windmill kicks”. But the whole environment is interactive, and most fights can be won through careful use of environmental features to your advantage.
Aside from those, it’s in the same vein as almost every FPS game. As has become the standard, they have a “bullet-time” feature that slowly builds up over time until you use it to kick butt. It’s a necessity in any large battle, as the enemies are simply too accurate and fast for anyone but the most caffiene-boosted 12 year olds to kill without it. Of course, you operate solo pretty much the entire time. Also, similar to Max Payne there’s these strange dreamy sequences that look like a bad acid trip: Full of blood, screaming, and babies. Babies? Yes, Babies.
For some unknown reason, (I think due to the graphics issues mentioned earlier), the game makes me motion sick. Not just a little sick, but full blown 60-minutes of playtime means 10-minutes of laying on the cold tile in the bathroom. I haven’t been this sick since I tried to go back and play Wolfenstein (the original) last year: Super 100+fps games can really make you loopy..
So, I have to give this game a 2 of 5. Not great, but better than drying paint. I haven’t finished it yet, and hold out hope that eventually the storyline will come back and things will start to become interesting again. In the meantime, buy at your own risk.
Update Another 3 hours or so, it’s getting better. The story is starting to come back together, although it looks like the entire game is just going to be chasing Faettel. But, honestly? Can any game with a Red Swingline & TPS Reports be all that bad?
Update Dec 22nd Ok, a few more days in and I’m starting to figure things out. It seems they don’t actively do anything much to advance the story until later in the game. Until then, you’re left to figure it out for yourself using Voice-mail messages left on phones around the building. Not sure if I just missed alot of these in the beginning, or they just weren’t there. Either way, the game is alot of fun, although even at Moderate it’s pretty friggin’ tough. I’m gonna have to up my rating to a 3 of 5 now tho
Update: Dec 23rd Game complete, almost 2 weeks, but mostly because I got off to a slow start with all the Graphics problems. I’m still disappointed with the quality of the graphics on my system, given how well Half Life 2 & Doom 3 ran, but I managed to get through it with the slower framerate. I am going to have to bump my rating up to a 4 of 5 for the final product tho. The storyline finally starts to come together about halfway through the game, and ties up quite nicely at the end. In fact, the blast at the game is the single most impressive real-time effect I’ve ever seen in any FPS game to date. So there ya go, I’m a convert. FEAR is Great